Currently, there are 85 topics that are an ongoing exploration of short, one-minute essays and monologues about design and things connected to it. They are far from perfect. The idea is to improve and constantly update even the written one; since I am not a writer, I hope they will mature with age.
Know Your Duty, Poet
It doesn't matter how much I design, win, or fail. There is always the possibility that I could have somehow made more. Pushed myself further. Finished that personal project. Made more art. Helped more brands.
Every Element Has a Job
Every element has a job — or it doesn't belong on the page. That's the single discipline that has shaped our work since 2004. When purposeful graphic design is the standard, nothing survives by accident: not the weight of a comma, not the gap between two blocks of colour. Every element has a job, and we've spent two decades making sure each one earns it.
Made with AI Is the New Made in China
Made with AI design is the new "Made in China" — and we mean that as a warning, not a trend report. We've spent twenty years watching what happens when cost becomes the only design criteria. The results are always the same: disposable work, eroded brand identity, and a market that eventually has to pay twice.
Why Are We Searching for Clarity?
Clarity in design is what every brief promises and almost nothing delivers. We've been watching this gap widen for two decades — between what communication claims to say and what it actually lands. Searching for clarity isn't a trend. It's a signal that something structural has gone wrong.
Ljubljana to do
Ljubljana to-do lists are usually the same – the castle, the market, Plečnik. We have been designing in this city since 2004 and we see it differently: through the facades, the typography on the windows, the details that the tourist guide doesn't mention. This guide is Ljubljana to-do for those who observe.
You thought it would hold.
Brand consistency breakdown rarely announces itself. It arrives as a slightly wrong typeface, a colour that's close but not right, a logo scaled by someone who didn't know why the padding existed. We've spent two decades watching brands we built with precision quietly come apart — not through malice, but through the ordinary entropy of handoff.
Definition of a brand
Definition of a brand is where most projects quietly fail — not in execution, but in understanding. A brand is not a logo, not a palette, not a tagline. It is the gap between what a company says it is and what people actually believe. We've spent twenty years closing that gap, and the distance is rarely where clients expect it to be.
How to use AI without losing your soul
How to use AI without losing your soul is the wrong question only if you've already handed your thinking over. We haven't. After two decades of building identities from first principles, we treat AI the same way we treat every other tool that arrived promising to replace us — useful precisely where it stops pretending to think, and dangerous the moment we let it. How to use AI without losing your soul starts with knowing what your soul actually contributes.
Slovenia the fun facts
Slovenia fun facts are rarely what they seem. The bear counts and flute discoveries are real enough — but the stories built around them, the way a nation curates its own mythology, that's where the design work begins. We've been pulling apart Slovenian cultural identity since 2004, and the gap between documented fact and inherited fiction is where the most interesting visual problems live.
Vibe coding
Vibe coding design is not a shortcut — it's a discipline we've been practising long before anyone named it. We let visual instinct drive technical decisions, the same way we've approached every identity and interface since 2004. When feel and function collapse into a single gesture, that's vibe coding design working as it should.
What is the one positive impact the brand wants to have
Brand positive impact is the question we ask before anything else — before colour, before form, before the first mark on paper. Not what the brand sells, but what shift it causes in the people who encounter it. That single answer, when we find it, becomes the gravitational centre everything else orbits.
We use craft in every project. Not as decoration. Not as nostalgia. As a way of thinking.
Craft in design thinking is how we structure every decision we make — not what it looks like at the end, but how the problem gets interrogated from the start. We've been working this way since 2004. Craft in design thinking means slowing down where other studios speed up, and knowing exactly why.
If You Were Ever a Developer, This Is Your Time to Return
Developers returning to coding right now are walking into something different than what they left. The tools got faster, the frameworks multiplied, and somewhere in that churn the advantage quietly moved — away from raw output, toward judgment. If you built things before and stopped, developers returning to coding after a break carry something the continuous practitioners often don't: distance, and the clarity that comes with it.
What Does a Branding Agency Actually Do?
What does a branding agency do — and what separates the ones worth hiring from the ones who just make things look nice? We've been answering that question through work since 2004. What does a branding agency do at its best: it builds the strategic and visual foundation a business can actually stand on.
Logo Design vs Brand Identity: What’s the Difference?
Logo design vs brand identity — we get asked to explain the difference on almost every first client call. A logo is a mark. A brand identity is the entire system that gives that mark meaning across every surface it touches. We've spent twenty years building both, and the gap between them is where most projects either hold together or fall apart.
How Much Does Branding Cost?
Branding cost is the question every client asks first, and it's almost always the wrong place to start. We've worked through 128 projects since 2004, and the budget conversation only makes sense after we understand what the brand actually needs to do. Branding cost without that context is just a number with nothing holding it up.
How to Choose a Branding Studio in Slovenia
Branding studio Slovenia searches return directories. What they don't return is honest criteria for judgment. We've been on the other side of that decision since 2004 — chosen, passed over, and occasionally the reason a client finally understood what they were actually looking for in a branding studio Slovenia partner.
Why Making by Hand Still Matters in the Age of AI
Making by hand isn't a romantic habit we've held onto — it's the part of our process where the actual decisions happen. Before any screen gets involved, we draw, we cut, we test with our fingers. That physical resistance is where making by hand produces something AI can't replicate: a choice made under uncertainty, not optimised from existing data.
How to Rebrand Without Losing Your Audience
Rebranding without losing your audience is less about design decisions and more about sequencing them. Every rebrand we've led starts with the same question: what does your audience actually recognise you by — and is that the thing you're planning to change? Getting that wrong is how you rebrand without losing your audience on paper, but quietly lose them anyway.
Why Branding and Web Design Must Be Aligned
Branding and web design alignment fails the moment two separate teams touch the same project without talking to each other. We've watched it happen — a considered identity system lands on a site that treats it like decoration. Branding and web design alignment means the strategy that shapes the mark also shapes the architecture, the copy rhythm, the interaction logic.
Branding Agency vs Logo Designer: Understanding the Difference
Branding agency vs logo designer — the confusion is real, and it costs clients money. Most briefs we receive conflate the two, assuming a mark is a brand. It isn't. A branding agency vs logo designer comparison isn't about prestige; it's about scope, process, and what problem you're actually trying to solve.
You Can’t Win in It All
Design client taste mismatch isn't a failure of process — it's a structural tension baked into every brief. We've sat across the table from enough decision-makers to know that good work and approved work are not the same thing. Understanding where that gap lives, and why, is what separates studios that grow from ones that simply comply.
First You Learn Than You Earn
Designer learning process isn't a phase — it's the foundation everything else is built on. We spent years in Ljubljana studios understanding materials, systems, and failure before a single award or client brief justified the time. The designer learning process, done honestly, is what separates work that holds from work that merely sells.
Trends burn bright, but they burn fast.
Trends burn fast — that's not a warning, it's a design principle we've worked from since 2004. Every identity we've built across 128 projects starts from the same question: what survives the cycle? Trends burn fast, but a mark built on meaning doesn't need a refresh every eighteen months.
Hell Yes
Hell yes creative approach is how we decide what to make — and what to walk away from. If a project doesn't produce that immediate, visceral pull, we don't take it. That filter, applied consistently since 2004, is the reason our work holds together as a body rather than a portfolio of compromises.
The Worst Kind of Project
Unrealized design projects are, without question, the worst thing that happens to a studio. Not the difficult client. Not the impossible brief. The work you believed in completely — refined, presented, defended — that simply never saw the light. We've built 81 logos and collected over 80 awards, and still, it's the unrealized design projects that occupy the most space in the room.
Time
Time in design is the one resource studios consistently undervalue, including us. We've spent twenty years learning that the pressure to compress it rarely produces better work — it produces faster work, which is a different thing entirely. Time in design shapes every decision, from the first sketch to the final output.
The Currency of Respect
Respect as currency is not a metaphor we use lightly — it is the actual unit of exchange in every client relationship we have built since 2004. We have watched projects collapse not over budget or concept, but over the slow withdrawal of basic professional respect. When respect as currency depreciates, no invoice or award recovers the loss.
The Gap
Vanishing middle designers are the most interesting people in any studio — and the first ones the industry stops talking about. The gap between junior promise and senior authority isn't new, but it's getting harder to cross, and we've been watching it happen up close for twenty years. What follows is what that looks like from where we sit.
Do What You Don’t Know
Do what you don't know — this is the only instruction we've ever given ourselves that consistently produced something worth keeping. Doing what you know is maintenance; it sharpens the tool but never changes the hand that holds it. We've built 25 years of work, 128 projects, and every award worth mentioning by leaning into the thing we hadn't yet figured out how to do.
How to Be a Real Designer
How to be a real designer isn't about software or style — it's about who holds the argument when the client wants something easier. We've been in that room for twenty years. Being a real designer means resisting the comfortable solution, even when no one asks you to.
Dear Client
Dear client design isn't a letter we wrote lightly. We've been doing this since 2004 — 128 projects, 80+ awards, and more than a few relationships that taught us exactly where the work breaks down. Dear client design starts with a conversation most studios avoid having out loud.
How to Create Logos That Last
Logos that last are rarely accidents. After 81 identities built over twenty years, we've learned to distrust trend and trust structure — the marks that endure are the ones stripped of everything circumstantial. What makes a logo that lasts isn't mystery; it's discipline applied at every decision point.
In the corporate world, there’s this unspoken rule that enthusiasm should be hidden
Corporate enthusiasm, by some unspoken rule, is supposed to stay hidden — filed away behind neutral tones and careful hedging. We've never understood that. Twenty years of design work, 80+ awards, and 128 projects later, we're still the studio that treats genuine excitement as a feature, not a liability. The corporate enthusiasm unspoken rule isn't just a cultural quirk — it's a design problem, and we treat it as one.
Every Comment Can Be Positive – How to Give Constructive Feedback to Designers
Constructive feedback for designers is one of the most underestimated skills in any creative collaboration. Get it wrong and you stall the work; get it right and the next version is better than anything you would have briefed. We've been on the receiving end of both kinds — and after 81 logos and 128 projects, we've learned to tell the difference.
Have you ever tipped a designer?
Tipping a designer is something almost no client ever considers — and that silence is worth examining. We've delivered work that changed how companies present themselves to the world, and the conversation about money always ends at the invoice. Tipping a designer feels foreign, even absurd, until you ask yourself why.
There Is Only One Right Way to Publicly Commission Design
Public design commissioning is not a matter of preference — there is a right way and everything else. We've worked through enough flawed briefs, misaligned procurement structures, and well-meaning but broken processes to know exactly where the public commissioning of design goes wrong, and what it looks like when it doesn't.
To all the misfits who jumped to freelancing
Freelance designer struggles don't announce themselves. One month you're euphoric about escaping the agency; six months later you're chasing an invoice at midnight and questioning every career decision you've ever made. We've seen this arc enough times — from our studio in Ljubljana, across two decades of watching good designers disappear into bad freelance situations — to say something honest about it.
Discipline vs. Talent in Design
Discipline vs talent in design is a question we stopped debating around our tenth year of practice. Not because talent is irrelevant — it isn't — but because discipline is the only thing that shows up on deadline, survives a difficult client, and compounds across twenty years of work. We've built 81 logos and earned over 80 awards on that premise, and the evidence keeps arriving.
When was the last time you went on a date?
Brand dating strategy is something most studios won't admit they've ruined. We've watched clients walk into pitches dressed like a corporate handbook and wonder why nobody called back. The problem isn't the product — it's that design forgot to be interesting before it tried to be impressive.
The B.R.A.I.N. Model
The B.R.A.I.N. model design framework didn't come from a textbook — it came from twenty years of asking why certain marks hold attention and others dissolve. We built it to make our cognitive design process repeatable without making it mechanical. Every project we take on runs through this model, and the B.R.A.I.N. model design decisions it surfaces are the reason our work earns results beyond aesthetics.
Art is Provocation: Raising Questions, without Giving Answers
Art is provocation — and that alone makes it fundamentally different from design. Where design resolves, art destabilises. We've spent two decades navigating that tension, and art is provocation precisely because it refuses the comfort of conclusions.
Self-Doubt in the Design Process – It Means You’re Halfway There
Self-doubt in the design process is not the problem — ignoring it is. We've watched it surface in almost every serious project we've taken on over two decades, and we've stopped trying to push past it. Designer self-doubt, when you learn to sit with it, is usually the clearest signal that the work is getting close to something real.
AI-Generated content should be in the public domain
AI generated content should be in the public domain — and we think most of the debate around this misses the point entirely. The question of AI content copyright ownership isn't just for lawyers; it shapes how designers, studios, and clients think about authorship. We've been watching this closely, and our position is clear: if no human author can be identified, the work belongs to everyone.
WRWD Concept: Write, Read, Walk, and Draw Daily
WRWD daily creative habits started as a personal framework, not a manifesto. Write, read, walk, draw — four disciplines we've tested across two decades and 128 projects. The WRWD daily creative habits concept holds because it's structural, not motivational — it doesn't ask you to feel inspired, just to show up.
The Importance of Emotional Intelligence
Emotional intelligence design is not a soft skill — it's the hardest discipline in visual communication. We've spent two decades building identities that don't just look right, they feel true. That gap between looking and feeling is where emotional intelligence design does its real work.
Both love and design require deep engagement
Love and design require deep engagement — not as a metaphor, but as a working method. We've spent twenty years watching clients mistake familiarity for understanding, and it costs them. Deep engagement with a brief is what separates a mark that lasts from one that merely looks correct on the day it's approved.
Žakelj
Žakelj priimek ni le podpis — je surovina. Ko nosi ime tisti, ki oblikuje, se vprašanje avtorstva zaplete na zanimiv način. Ta projekt smo naredili, ker smo morali: ker je priimek Žakelj dovolj bogat, da postane samostojna oblikovalska izjava.
Ai killed the lorem ipsum
AI killed lorem ipsum quietly, somewhere between the first GPT prompt and the moment clients started sending actual copy on day one. We noticed it not as a loss but as a correction — design built around real words is harder, more honest, and significantly better. That's the shift AI killed lorem ipsum protecting us from confronting for decades.
The highest award for a designer: finished work, payment, and client bragging
Designer success metrics are rarely what the industry tells you they are. We've delivered 128 projects across two decades, and the measure that holds is deceptively simple: the work is out in the world, the payment landed, and the client is doing your marketing for you. Those three moments, in sequence, define whether a project actually succeeded.
We always see ourselves a littl e better before we look in the mirror.
Brand self-perception distorts before the brief even lands on our desk. We've watched it happen across 81 logo projects — a company convinced their identity reads confident, while their audience registers something closer to anxious. The mirror test isn't vanity; it's the first honest step in any serious brand identity work.
Sometimes we all need a little push
Need a little push before you can finally commit to a branding project? We've heard that hesitation hundreds of times — and it rarely has anything to do with budget. After 20 years and 81 logos, we've learned that the thing holding most businesses back isn't readiness. It's the wrong idea of what readiness looks like. Sometimes all it takes is someone telling you: you're closer than you think.
Should designers code?
Should designers code? We've been asking ourselves that question since 2004 — across identities, interfaces, and campaigns where design met production head-on. The answer depends entirely on what kind of designer you want to be, and what kind of work you want to make. Should designers code is the wrong binary; the real question is how much of the medium should you understand before you hand it off.
What are you buying with a designer?
What you buy with a designer is rarely what appears on the invoice. The file is the last thing — what precedes it is accumulated judgment, pattern recognition sharpened across decades, and the discipline to reject work that almost works. We've built 81 logos and won over 80 awards not by delivering what clients asked for, but by understanding what they actually needed.
Deadlines
Design project deadlines are not the enemy of good work — they are the condition that makes good work possible. We've delivered over 128 projects across two decades, and the deadline has never once been optional. What changes is how seriously you treat it as a design constraint rather than an administrative inconvenience.
Redesign
Brand redesign is one of the most misused terms in the industry. Studios pitch full rebuilds when a type adjustment would do; clients request "a refresh" when the underlying system is broken beyond repair. We've worked through both scenarios enough times to know the difference isn't aesthetic — it's structural, and getting it wrong is expensive.
Black and white
Black and white design is where we start every project — not as a stylistic preference, but as a structural test. If a mark, layout, or identity doesn't hold in two tones, it won't survive color, scale, or time. Black and white design is the first filter, and for us, it's often the only one that matters.
Is it sexy?
Is it sexy design? That's the question we ask before anything else leaves the studio. Not as provocation — as a filter. We've built 80+ awarded projects around this single, uncomfortable standard: if you can't feel it, it isn't finished.
Process
Design process methodology, as we practice it, is not a straight line from brief to delivery. It loops — deliberately, productively, sometimes uncomfortably. That looping is where the real work happens, and understanding our design process methodology is the clearest way to know whether we're the right studio for what you're building.
Passion
Passion in design gets misquoted constantly — treated as fuel when it's closer to weather. We've spent twenty years watching it ignite projects and abandon them halfway through. What keeps work honest isn't feeling, it's the decision to continue when passion has already left the room. That gap between passion in design and actual commitment is where studios either build something or quietly repeat themselves.
It is not ok to fail
It is not ok to fail — and we've never treated it as an option. Most studios build failure tolerance into their process. We built accountability into ours instead. Twenty years in Ljubljana, 80+ awards, and a working assumption that getting it wrong is not a learning opportunity — it's a broken promise.
12 Proverbs
Design wisdom proverbs don't come from books. They come from the gap between what a client asked for and what they actually needed — a gap we've been navigating since 2004. These twelve distillations aren't motivational. They're diagnostic, drawn from real projects where design wisdom proverbs were the only honest way to say what went wrong, or right.
What is a good design
Good design principles are easier to list than to apply — and most lists get it wrong. We've spent twenty years testing what actually holds under pressure: across 81 logos, 128 projects, and judging rooms where good design either survives scrutiny or quietly doesn't. What makes design work isn't a checklist. It's a set of decisions that age well, communicate without effort, and resist the urge to explain themselves.
The Why
Brand why statement is the first question we ask — before color, form, or name. Not because it's fashionable to talk about purpose, but because a brand built without a clear why collapses under its own aesthetic eventually. We've seen it. Defining your brand why statement early is the structural decision that holds everything else together.
I’ve seen inspiration exploding to space
Creative inspiration process isn't something we manage — it's something we survive. The ideas that actually change a project don't arrive through briefs or brainstorms. They detonate. Understanding where ideas come from in design means accepting that the creative inspiration process runs on its own schedule, not yours.
Are we artists or designers?
Artists vs designers — it's a question we've been asked at every client meeting, award jury, and late-night studio argument since 2004. The honest answer is neither, or both, depending on what the brief demands. What we've learned after 81 logos and 80+ awarded projects is that the real distinction isn't about medium or ego — it's about intent and accountability.
Everything beautiful is analog
Everything beautiful is analog — that's not nostalgia, it's a working method. We've spent two decades in Ljubljana making things by hand first, screen second, and the difference shows up in the work. Analog design philosophy isn't a romantic detour; it's where the real decisions get made.
Pitch
Design pitch process is where most projects are quietly won or lost — long before any visual work begins. We've spent twenty years watching good briefs collapse under vague expectations, misaligned goals, and the false assumption that both sides are speaking the same language. Getting the design pitch process right isn't a formality; it's the actual work.
Ethics
Design ethics and sustainability aren't a policy we wrote to hang on a wall — they're the criteria we use before we say yes to a project. We've been running this studio since 2004, and the framework hasn't changed: if the work can't be defended on ethical grounds, it doesn't leave the desk. Design ethics and sustainability, in practice, means turning things down as often as taking them on.
Work For Free
Designers work for free more often than the industry admits — and we've done it ourselves, deliberately, with criteria. The question isn't whether it devalues your work. The question is whether you set the terms or someone else did. We've spent two decades deciding which projects earn our time without a brief, a budget, or a contract.
Side projects
Designer side projects are not a break from real work — they are the reason the real work stays sharp. We have run a design studio in Ljubljana since 2004, and the projects that never had a client are often the ones that taught us the most. Side projects are where instinct gets to move faster than process.
Team 2 team
Team to team design is how we've always worked — not because it sounds progressive, but because the other way produces worse outcomes. When your strategist sits across from ours, decisions happen in minutes instead of weeks. That direct team to team design dynamic is what most studios promise and few actually practice.
Good design is for good clients
Good design and good clients arrive together — one rarely exists without the other. After two decades and 128 projects in Ljubljana, we've stopped pretending otherwise. The work only reaches its potential when the relationship is built on honesty, mutual respect, and a shared willingness to sit with the hard decisions.
A healthy brand
Healthy brand design starts with honesty — not aspiration dressed up as values. We've watched too many briefs arrive wrapped in sustainability language that dissolves the moment you press on the strategy underneath it. A healthy brand isn't greener or louder; it's structurally coherent, and that coherence is what we've been designing for since 2004.
Excited?
Excited clients are not a bonus — they're a design material. We've watched the same brief produce two completely different outcomes depending on whether the client came in energised or resigned. Excited client energy doesn't just make meetings easier; it changes what branding becomes possible.
I take it personally
Personal investment in branding is not a policy we adopted — it's the only way we know how to work. Every project that has left this studio since 2004 carries some part of us in it, for better or worse. That personal investment in branding is what separates a mark that lasts from one that simply gets approved.
SELECTED INTERVIEWS AND LECTURES
Lecture Barcelona ADC*E
Fear in creative process is the thing nobody names out loud in a brief. We named it — on stage at ADC*E Barcelona, where we were selected as one of ten most promising creatives in Europe. What follows is the argument we made: that fear isn't a blocker, it's a signal worth reading in the fear in creative process.
Radio prvi
Radio prvi design je naloga, ki ne dopušča kompromisov. Nacionalni radio nosi pričakovanja poslušalcev, politični pritisk in tehnične omejitve — vse hkrati. Ko smo se lotili tega projekta, smo vedeli, da mora vsak vizualni element opravičiti svoje mesto v sistemu, ki mora delovati enako dobro na zaslonu kot v zraku.
Intervju – zo
Intervju z oblikovalcem ni nikoli samo pogovor o procesu. Je vprašanje, kdo sploh si — kaj podpišeš, za kaj prevzameš odgovornost in zakaj naziv creative director pogosto pove manj kot naslov na vizitki. To so vprašanja, ki jih v studiu postavljamo sebi vsak dan, preden jih postavimo komurkoli drugemu.
Zakulisje podcast
Zakulisje podcast nas je povabil k pogovoru, ki ga v studiu redko vodimo naglas. Razlika med agencijskim pristopom in instant orodji ni stvar hitrosti — je stvar tega, kdo nosi odgovornost za odločitev. Zakulisje podcast je prostor, kjer ta razlika dobi ime.
Lecture, Tromsø
Fear drives creativity in ways comfort never can. We've believed this for two decades — and when we took the idea to Tromsø, it became a room full of designers nodding at things nobody usually says out loud. Fear drives creativity isn't a slogan; it's the honest mechanics of how we've made work worth making.
Intervju Jana, 2017
Odgovornost oblikovalca je tema, ki jo v studiu jemljemo resno že od vsega začetka. Ko nas je Jana leta 2017 povabila k pogovoru, smo imeli priložnost povedati na glas, kar sicer ostane skrito za končnim dizajnom: da vsaka odločitev — tipografska, barvna, konceptualna — pusti sled daleč onkraj naročnikovega brifinga. Odgovornost oblikovalca se ne konča pri predaji datotek.
Intervju MMmojstri
Intervju design studio je format, ki ga jemljemo resno. Ko smo se pogovarjali za MMmojstri, smo vedeli, da ne gre za predstavitev — gre za odgovornost do lastnega dela. Ta intervju design studio razkrije, kako pri nas dejansko poteka razvoj produkta: katere odločitve štejejo in zakaj večina vizualnih rešitev propade še pred izvedbo.
Tedx
Fear in creative work is not a phase you outgrow — it's structural. We've been running a design studio since 2004, and the anxiety before a blank page hasn't softened. This TEDx talk is our attempt to say that out loud, and to examine what fear in creative work actually does to the decisions we make.