Made with AI Is the New Made in China
Twenty years ago, “Made in China” meant cheap, disposable, unsustainable, and low quality. Today, China is actively changing that perception, but the label still lingers in people’s minds.
Made with AI design is the new “Made in China” — and we mean that as a warning, not a trend report. We’ve spent twenty years watching what happens when cost becomes the only design criteria. The results are always the same: disposable work, eroded brand identity, and a market that eventually has to pay twice.
The same thing could happen with AI.
A lack of knowledge about how to use it, and a lack of judgment about what is good or bad, will quickly turn “Made with AI” into a stigma as well.
AI produces mountains of garbage—but so do humans. And AI is, in many ways, learning from us.
Nobody asks whether a movie was edited with Premiere, whether a book was written in Word, or whether a logo was designed in Illustrator. The tool disappears. The work remains.
This says more about people than it does about the technology. Because AI doesn’t replace taste. It exposes the lack of it.
Eager to know—will the label stay?
What Made with AI Design Gets Wrong About Brand Identity
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How Much Does Branding Cost?
Branding cost is the question every client asks first, and it's almost always the wrong place to start. We've worked through 128 projects since 2004, and the budget conversation only makes sense after we understand what the brand actually needs to do. Branding cost without that context is just a number with nothing holding it up.
We use craft in every project. Not as decoration. Not as nostalgia. As a way of thinking.
Craft in design thinking is how we structure every decision we make — not what it looks like at the end, but how the problem gets interrogated from the start. We've been working this way since 2004. Craft in design thinking means slowing down where other studios speed up, and knowing exactly why.
The Currency of Respect
Respect as currency is not a metaphor we use lightly — it is the actual unit of exchange in every client relationship we have built since 2004. We have watched projects collapse not over budget or concept, but over the slow withdrawal of basic professional respect. When respect as currency depreciates, no invoice or award recovers the loss.
Every Comment Can Be Positive – How to Give Constructive Feedback to Designers
Constructive feedback for designers is one of the most underestimated skills in any creative collaboration. Get it wrong and you stall the work; get it right and the next version is better than anything you would have briefed. We've been on the receiving end of both kinds — and after 81 logos and 128 projects, we've learned to tell the difference.
Deadlines
Design project deadlines are not the enemy of good work — they are the condition that makes good work possible. We've delivered over 128 projects across two decades, and the deadline has never once been optional. What changes is how seriously you treat it as a design constraint rather than an administrative inconvenience.
Slovenia the fun facts
Slovenia fun facts are rarely what they seem. The bear counts and flute discoveries are real enough — but the stories built around them, the way a nation curates its own mythology, that's where the design work begins. We've been pulling apart Slovenian cultural identity since 2004, and the gap between documented fact and inherited fiction is where the most interesting visual problems live.
Definition of a brand
Definition of a brand is where most projects quietly fail — not in execution, but in understanding. A brand is not a logo, not a palette, not a tagline. It is the gap between what a company says it is and what people actually believe. We've spent twenty years closing that gap, and the distance is rarely where clients expect it to be.