Are we artists or designers?

Artists vs designers — it’s a question we’ve been asked at every client meeting, award jury, and late-night studio argument since 2004. The honest answer is neither, or both, depending on what the brief demands. What we’ve learned after 81 logos and 80+ awarded projects is that the real distinction isn’t about medium or ego — it’s about intent and accountability.

November 7, 20232 Minutes

One of the longest debates out there. Are designers artists? Well, no, we are not.  Let me explain from a different perspective why not.

“Design solves problems; art creates them” is a great quote about how we approach things. Each of the disciplines has its own direction. Designers have a strict, limited, and focused direction for what to design; the artist is free to create whatever he feels.

When I wrote, “Problem-solving is science, design is a craft, and creativity is an art form,” I tried to define how we solve problems. You need to act freely if you are trying to come up with a creative solution, but only the craft will create the final solution within the limits of the research phase (problem-solving).

Art will always stay free and without limits; that is the reason we all respect artists, because it is so hard to create without limitations (the brief). Design is a craft; we act exactly like all other craftsmen, and our power is in our skills and way of thinking. That’s hard enough; we don’t want that artist’s mind to interfere with our skills.



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Time


Time in design is the one resource studios consistently undervalue, including us. We've spent twenty years learning that the pressure to compress it rarely produces better work — it produces faster work, which is a different thing entirely. Time in design shapes every decision, from the first sketch to the final output.

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Designer side projects are not a break from real work — they are the reason the real work stays sharp. We have run a design studio in Ljubljana since 2004, and the projects that never had a client are often the ones that taught us the most. Side projects are where instinct gets to move faster than process.

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Designers work for free more often than the industry admits — and we've done it ourselves, deliberately, with criteria. The question isn't whether it devalues your work. The question is whether you set the terms or someone else did. We've spent two decades deciding which projects earn our time without a brief, a budget, or a contract.

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Hell yes creative approach is how we decide what to make — and what to walk away from. If a project doesn't produce that immediate, visceral pull, we don't take it. That filter, applied consistently since 2004, is the reason our work holds together as a body rather than a portfolio of compromises.

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Vibe coding design is not a shortcut — it's a discipline we've been practising long before anyone named it. We let visual instinct drive technical decisions, the same way we've approached every identity and interface since 2004. When feel and function collapse into a single gesture, that's vibe coding design working as it should.

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Ethics


Design ethics and sustainability aren't a policy we wrote to hang on a wall — they're the criteria we use before we say yes to a project. We've been running this studio since 2004, and the framework hasn't changed: if the work can't be defended on ethical grounds, it doesn't leave the desk. Design ethics and sustainability, in practice, means turning things down as often as taking them on.

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Designer success metrics are rarely what the industry tells you they are. We've delivered 128 projects across two decades, and the measure that holds is deceptively simple: the work is out in the world, the payment landed, and the client is doing your marketing for you. Those three moments, in sequence, define whether a project actually succeeded.

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