Are we artists or designers?
Artists vs designers — it’s a question we’ve been asked at every client meeting, award jury, and late-night studio argument since 2004. The honest answer is neither, or both, depending on what the brief demands. What we’ve learned after 81 logos and 80+ awarded projects is that the real distinction isn’t about medium or ego — it’s about intent and accountability.
One of the longest debates out there. Are designers artists? Well, no, we are not. Let me explain from a different perspective why not.
“Design solves problems; art creates them” is a great quote about how we approach things. Each of the disciplines has its own direction. Designers have a strict, limited, and focused direction for what to design; the artist is free to create whatever he feels.
When I wrote, “Problem-solving is science, design is a craft, and creativity is an art form,” I tried to define how we solve problems. You need to act freely if you are trying to come up with a creative solution, but only the craft will create the final solution within the limits of the research phase (problem-solving).
Art will always stay free and without limits; that is the reason we all respect artists, because it is so hard to create without limitations (the brief). Design is a craft; we act exactly like all other craftsmen, and our power is in our skills and way of thinking. That’s hard enough; we don’t want that artist’s mind to interfere with our skills.
Artists vs Designers: Why Intent Is the Only Honest Answer
See how intent shapes every project we take onDon’t miss the next essay. Signup for our newsletter
⸻ Newsletter signup
Ljubljana to do
Ljubljana to-do lists are usually the same – the castle, the market, Plečnik. We have been designing in this city since 2004 and we see it differently: through the facades, the typography on the windows, the details that the tourist guide doesn't mention. This guide is Ljubljana to-do for those who observe.
Team 2 team
Team to team design is how we've always worked — not because it sounds progressive, but because the other way produces worse outcomes. When your strategist sits across from ours, decisions happen in minutes instead of weeks. That direct team to team design dynamic is what most studios promise and few actually practice.
Dear Client
Dear client design isn't a letter we wrote lightly. We've been doing this since 2004 — 128 projects, 80+ awards, and more than a few relationships that taught us exactly where the work breaks down. Dear client design starts with a conversation most studios avoid having out loud.
When was the last time you went on a date?
Brand dating strategy is something most studios won't admit they've ruined. We've watched clients walk into pitches dressed like a corporate handbook and wonder why nobody called back. The problem isn't the product — it's that design forgot to be interesting before it tried to be impressive.
There Is Only One Right Way to Publicly Commission Design
Public design commissioning is not a matter of preference — there is a right way and everything else. We've worked through enough flawed briefs, misaligned procurement structures, and well-meaning but broken processes to know exactly where the public commissioning of design goes wrong, and what it looks like when it doesn't.
The highest award for a designer: finished work, payment, and client bragging
Designer success metrics are rarely what the industry tells you they are. We've delivered 128 projects across two decades, and the measure that holds is deceptively simple: the work is out in the world, the payment landed, and the client is doing your marketing for you. Those three moments, in sequence, define whether a project actually succeeded.
Why Making by Hand Still Matters in the Age of AI
Making by hand isn't a romantic habit we've held onto — it's the part of our process where the actual decisions happen. Before any screen gets involved, we draw, we cut, we test with our fingers. That physical resistance is where making by hand produces something AI can't replicate: a choice made under uncertainty, not optimised from existing data.
Good design is for good clients
Good design and good clients arrive together — one rarely exists without the other. After two decades and 128 projects in Ljubljana, we've stopped pretending otherwise. The work only reaches its potential when the relationship is built on honesty, mutual respect, and a shared willingness to sit with the hard decisions.