Radio prvi
Radio prvi design je naloga, ki ne dopušča kompromisov. Nacionalni radio nosi pričakovanja poslušalcev, politični pritisk in tehnične omejitve — vse hkrati. Ko smo se lotili tega projekta, smo vedeli, da mora vsak vizualni element opravičiti svoje mesto v sistemu, ki mora delovati enako dobro na zaslonu kot v zraku.
Gost nedeljskega Nočnega obiska bo Gregor Žakelj, eden najbolj uspešnih in največkrat, tudi mednarodno nagrajenih oblikovalcev v Sloveniji.

Pred kratkim je za oblikovanje stekleničke za bučno olje družinskega podjetja Kocbek, prejel eno najbolj prestižnih in uglednih oblikovalskih nagrad na svetu – Red dot. Njegova dela in uspehi so poželi veliko pohval v tujini, izbran je bil med 10 najperspektivnejših kreativcev v Evropi s strani ADC*E Barcelona in prejel je več kot 80 slovenskih in mednarodnih nagrad. Med njimi ADC*E, European Design Award, Golden Drum, Sof, Brumen, Volvo Design Award, Regpak, German Design Award, etc. Svoje znanje predaja na številnih konferencah doma in v tujini, kjer zagovarja svojo misel, da je dobro oblikovanje za dobre naročnike. V letu 2004 ustanovljenem lastnem oblikovalskem studiu VBG (Visual Brain Gravity) delajo vse od grafičnega oblikovanja in oglaševanja do strategij in spletnih nastopov. Pred mikrofon ga je povabila voditeljica Liana Buršič.
Kaj naredi Radio prvi design funkcionalen in ne le estetski
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What is the one positive impact the brand wants to have
Brand positive impact is the question we ask before anything else — before colour, before form, before the first mark on paper. Not what the brand sells, but what shift it causes in the people who encounter it. That single answer, when we find it, becomes the gravitational centre everything else orbits.
Side projects
Designer side projects are not a break from real work — they are the reason the real work stays sharp. We have run a design studio in Ljubljana since 2004, and the projects that never had a client are often the ones that taught us the most. Side projects are where instinct gets to move faster than process.
If You Were Ever a Developer, This Is Your Time to Return
Developers returning to coding right now are walking into something different than what they left. The tools got faster, the frameworks multiplied, and somewhere in that churn the advantage quietly moved — away from raw output, toward judgment. If you built things before and stopped, developers returning to coding after a break carry something the continuous practitioners often don't: distance, and the clarity that comes with it.
The Currency of Respect
Respect as currency is not a metaphor we use lightly — it is the actual unit of exchange in every client relationship we have built since 2004. We have watched projects collapse not over budget or concept, but over the slow withdrawal of basic professional respect. When respect as currency depreciates, no invoice or award recovers the loss.
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Logos that last are rarely accidents. After 81 identities built over twenty years, we've learned to distrust trend and trust structure — the marks that endure are the ones stripped of everything circumstantial. What makes a logo that lasts isn't mystery; it's discipline applied at every decision point.
The Worst Kind of Project
Unrealized design projects are, without question, the worst thing that happens to a studio. Not the difficult client. Not the impossible brief. The work you believed in completely — refined, presented, defended — that simply never saw the light. We've built 81 logos and collected over 80 awards, and still, it's the unrealized design projects that occupy the most space in the room.
Excited?
Excited clients are not a bonus — they're a design material. We've watched the same brief produce two completely different outcomes depending on whether the client came in energised or resigned. Excited client energy doesn't just make meetings easier; it changes what branding becomes possible.
Remember when you learned to spot a stock photo?
You could see it from a mile away. The same thing is happening now. We are growing up developing an even sharper instinct for what feels generated, repeated, predictable, and empty.