Is it sexy?
Is it sexy design? That’s the question we ask before anything else leaves the studio. Not as provocation — as a filter. We’ve built 80+ awarded projects around this single, uncomfortable standard: if you can’t feel it, it isn’t finished.
The design is more than beauty; this is what I use when I describe good branding that is easier to understand and has everything I want to say in it.
This is the phrase I use, linked to the branding or the design I am doing. This is meant to be a bit provocative and harmless; the truth is in the meaning of the word when not linked to the obvious. Let me explain what I mean in this manner:
– something I really like,
– something I would love to have,
– something I would love to come back to,
– something that is everlasting,
– something that is impressive.
“Is it sexy?” is a feeling after you have done something great, and this is what good design feels like.
Is It Sexy? The Design Standard That Replaces a Hundred Briefs
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You Can’t Win in It All
Design client taste mismatch isn't a failure of process — it's a structural tension baked into every brief. We've sat across the table from enough decision-makers to know that good work and approved work are not the same thing. Understanding where that gap lives, and why, is what separates studios that grow from ones that simply comply.
What is a good design
Good design principles are easier to list than to apply — and most lists get it wrong. We've spent twenty years testing what actually holds under pressure: across 81 logos, 128 projects, and judging rooms where good design either survives scrutiny or quietly doesn't. What makes design work isn't a checklist. It's a set of decisions that age well, communicate without effort, and resist the urge to explain themselves.
When was the last time you went on a date?
Brand dating strategy is something most studios won't admit they've ruined. We've watched clients walk into pitches dressed like a corporate handbook and wonder why nobody called back. The problem isn't the product — it's that design forgot to be interesting before it tried to be impressive.
What are you buying with a designer?
What you buy with a designer is rarely what appears on the invoice. The file is the last thing — what precedes it is accumulated judgment, pattern recognition sharpened across decades, and the discipline to reject work that almost works. We've built 81 logos and won over 80 awards not by delivering what clients asked for, but by understanding what they actually needed.
How to use AI without losing your soul
How to use AI without losing your soul is the wrong question only if you've already handed your thinking over. We haven't. After two decades of building identities from first principles, we treat AI the same way we treat every other tool that arrived promising to replace us — useful precisely where it stops pretending to think, and dangerous the moment we let it. How to use AI without losing your soul starts with knowing what your soul actually contributes.
We use craft in every project. Not as decoration. Not as nostalgia. As a way of thinking.
Craft in design thinking is how we structure every decision we make — not what it looks like at the end, but how the problem gets interrogated from the start. We've been working this way since 2004. Craft in design thinking means slowing down where other studios speed up, and knowing exactly why.
Both love and design require deep engagement
Love and design require deep engagement — not as a metaphor, but as a working method. We've spent twenty years watching clients mistake familiarity for understanding, and it costs them. Deep engagement with a brief is what separates a mark that lasts from one that merely looks correct on the day it's approved.