Is it sexy?
Is it sexy design? That’s the question we ask before anything else leaves the studio. Not as provocation — as a filter. We’ve built 80+ awarded projects around this single, uncomfortable standard: if you can’t feel it, it isn’t finished.
The design is more than beauty; this is what I use when I describe good branding that is easier to understand and has everything I want to say in it.
This is the phrase I use, linked to the branding or the design I am doing. This is meant to be a bit provocative and harmless; the truth is in the meaning of the word when not linked to the obvious. Let me explain what I mean in this manner:
– something I really like,
– something I would love to have,
– something I would love to come back to,
– something that is everlasting,
– something that is impressive.
“Is it sexy?” is a feeling after you have done something great, and this is what good design feels like.
Is It Sexy? The Design Standard That Replaces a Hundred Briefs
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I’ve seen inspiration exploding to space
Creative inspiration process isn't something we manage — it's something we survive. The ideas that actually change a project don't arrive through briefs or brainstorms. They detonate. Understanding where ideas come from in design means accepting that the creative inspiration process runs on its own schedule, not yours.
When was the last time you went on a date?
Brand dating strategy is something most studios won't admit they've ruined. We've watched clients walk into pitches dressed like a corporate handbook and wonder why nobody called back. The problem isn't the product — it's that design forgot to be interesting before it tried to be impressive.
You Can’t Win in It All
Design client taste mismatch isn't a failure of process — it's a structural tension baked into every brief. We've sat across the table from enough decision-makers to know that good work and approved work are not the same thing. Understanding where that gap lives, and why, is what separates studios that grow from ones that simply comply.
To all the misfits who jumped to freelancing
Freelance designer struggles don't announce themselves. One month you're euphoric about escaping the agency; six months later you're chasing an invoice at midnight and questioning every career decision you've ever made. We've seen this arc enough times — from our studio in Ljubljana, across two decades of watching good designers disappear into bad freelance situations — to say something honest about it.
If You Were Ever a Developer, This Is Your Time to Return
Developers returning to coding right now are walking into something different than what they left. The tools got faster, the frameworks multiplied, and somewhere in that churn the advantage quietly moved — away from raw output, toward judgment. If you built things before and stopped, developers returning to coding after a break carry something the continuous practitioners often don't: distance, and the clarity that comes with it.
Ethics
Design ethics and sustainability aren't a policy we wrote to hang on a wall — they're the criteria we use before we say yes to a project. We've been running this studio since 2004, and the framework hasn't changed: if the work can't be defended on ethical grounds, it doesn't leave the desk. Design ethics and sustainability, in practice, means turning things down as often as taking them on.
Every Element Has a Job
Every element has a job — or it doesn't belong on the page. That's the single discipline that has shaped our work since 2004. When purposeful graphic design is the standard, nothing survives by accident: not the weight of a comma, not the gap between two blocks of colour. Every element has a job, and we've spent two decades making sure each one earns it.