What is a good design?

Good design principles are easier to list than to apply — and most lists get it wrong. We’ve spent twenty years testing what actually holds under pressure: across 81 logos, 128 projects, and judging rooms where good design either survives scrutiny or quietly doesn’t. What makes design work isn’t a checklist. It’s a set of decisions that age well, communicate without effort, and resist the urge to explain themselves.

November 18, 20232 Minutes

I am sure we have all read a few definitions of good design; they all sound perfect and motivational, don’t they? Some of them are really good. But I wanted something practical, something that was easy to explain. And that is why I came up with some basic rules (not definitions) to make sure I was on the right path.

Adaptive.
Not only to the different media where the adaptation and resizing must work but also to how they can evolve and adapt along the path.

Different.
With all these messages around us, no one wants to be similar to another (we see around 4–10,000 advertising messages per day if you live in a big city and rarely remember any). It is not necessary to discover something “new”; sometimes it is good enough that the message is recognized and is different from the competition.

Focused.
Consistency is the key. A brand is not just a logo; it has defined elements that they must stay focused on. Using a logo as the only recognizable element will not get you far.

Aesthetic.
We are humans after all. It does not matter what the given aesthetic is, but it must be loved by your target group.

We can describe design by its parts—color, shape, form, typography—everything visual, or by the end result—a poster, a book, a website, a business card. But in fact the design is craft with emotions.



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Žakelj


Žakelj priimek ni le podpis — je surovina. Ko nosi ime tisti, ki oblikuje, se vprašanje avtorstva zaplete na zanimiv način. Ta projekt smo naredili, ker smo morali: ker je priimek Žakelj dovolj bogat, da postane samostojna oblikovalska izjava.

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Art is provocation — and that alone makes it fundamentally different from design. Where design resolves, art destabilises. We've spent two decades navigating that tension, and art is provocation precisely because it refuses the comfort of conclusions.

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How to be a real designer isn't about software or style — it's about who holds the argument when the client wants something easier. We've been in that room for twenty years. Being a real designer means resisting the comfortable solution, even when no one asks you to.

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