Pitch
Design pitch process is where most projects are quietly won or lost — long before any visual work begins. We’ve spent twenty years watching good briefs collapse under vague expectations, misaligned goals, and the false assumption that both sides are speaking the same language. Getting the design pitch process right isn’t a formality; it’s the actual work.
Want to invite us for a pitch? Why don’t you rather invite me for a coffee? See, it is supposed to be a love-love relationship, not love-hate to begin with.
It seems easiest for some clients to get ideas and not pay for them (or give small compensation for the trouble). But here is the thing: who can create something good without a serious discussion? It is like buying a lottery ticket. Meaning that a particular client will receive and select something where he is not even involved in the process.
Pitch is a bitch from the advertising world.
Even for advertising, this must be a bad start (even if they are used to it), but in the design world, the lottery aspect will stick with you for years to come. Are you sure this is a good way to do something new?
Let’s rather have a coffee or two. We will discuss the project, and we will get excited. It can become a great love story.
What the Design Pitch Process Gets Wrong by Default
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Passion
Passion in design gets misquoted constantly — treated as fuel when it's closer to weather. We've spent twenty years watching it ignite projects and abandon them halfway through. What keeps work honest isn't feeling, it's the decision to continue when passion has already left the room. That gap between passion in design and actual commitment is where studios either build something or quietly repeat themselves.
How to Be a Real Designer
How to be a real designer isn't about software or style — it's about who holds the argument when the client wants something easier. We've been in that room for twenty years. Being a real designer means resisting the comfortable solution, even when no one asks you to.
First You Learn Than You Earn
Designer learning process isn't a phase — it's the foundation everything else is built on. We spent years in Ljubljana studios understanding materials, systems, and failure before a single award or client brief justified the time. The designer learning process, done honestly, is what separates work that holds from work that merely sells.
In the corporate world, there’s this unspoken rule that enthusiasm should be hidden
Corporate enthusiasm, by some unspoken rule, is supposed to stay hidden — filed away behind neutral tones and careful hedging. We've never understood that. Twenty years of design work, 80+ awards, and 128 projects later, we're still the studio that treats genuine excitement as a feature, not a liability. The corporate enthusiasm unspoken rule isn't just a cultural quirk — it's a design problem, and we treat it as one.
How to use AI without losing your soul
How to use AI without losing your soul is the wrong question only if you've already handed your thinking over. We haven't. After two decades of building identities from first principles, we treat AI the same way we treat every other tool that arrived promising to replace us — useful precisely where it stops pretending to think, and dangerous the moment we let it. How to use AI without losing your soul starts with knowing what your soul actually contributes.
Redesign
Brand redesign is one of the most misused terms in the industry. Studios pitch full rebuilds when a type adjustment would do; clients request "a refresh" when the underlying system is broken beyond repair. We've worked through both scenarios enough times to know the difference isn't aesthetic — it's structural, and getting it wrong is expensive.
You thought it would hold.
Brand consistency breakdown rarely announces itself. It arrives as a slightly wrong typeface, a colour that's close but not right, a logo scaled by someone who didn't know why the padding existed. We've spent two decades watching brands we built with precision quietly come apart — not through malice, but through the ordinary entropy of handoff.