Side projects
Designer side projects are not a break from real work — they are the reason the real work stays sharp. We have run a design studio in Ljubljana since 2004, and the projects that never had a client are often the ones that taught us the most. Side projects are where instinct gets to move faster than process.
Our work is not easy. You need to stay excited all the time, and that is impossible. You need to find something that drives you—things that blow out some steam.
Side projects often play an important role in learning and growing my design skills; they allow me to explore new ideas or play around with old, unused ones.
Even when the times are not so great, you can’t be at your best all the time. You can’t start embracing that. We all have ups and downs; we all feel productive one day and coffee addict the next. Creativity is strange, and it is impossible to know when the idea will hit you.
Side projects make me happy and excited, even when I am completely stuck. I can easily shift to a side project and get my energy back.
It does not matter if you are working on new ideas or recycling some old ones that got stuck, just to prove you can do them. So go over your old notebook (yes, you need to have one) and start producing something. It is not important if something will grow out of it. Important is to finish it and ignore the money aspect.
Why Designer Side Projects Belong in a Studio Practice
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Dear Client
Dear client design isn't a letter we wrote lightly. We've been doing this since 2004 — 128 projects, 80+ awards, and more than a few relationships that taught us exactly where the work breaks down. Dear client design starts with a conversation most studios avoid having out loud.
Logo Design vs Brand Identity: What’s the Difference?
Logo design vs brand identity — we get asked to explain the difference on almost every first client call. A logo is a mark. A brand identity is the entire system that gives that mark meaning across every surface it touches. We've spent twenty years building both, and the gap between them is where most projects either hold together or fall apart.
Sometimes we all need a little push
Need a little push before you can finally commit to a branding project? We've heard that hesitation hundreds of times — and it rarely has anything to do with budget. After 20 years and 81 logos, we've learned that the thing holding most businesses back isn't readiness. It's the wrong idea of what readiness looks like. Sometimes all it takes is someone telling you: you're closer than you think.
We always see ourselves a littl e better before we look in the mirror.
Brand self-perception distorts before the brief even lands on our desk. We've watched it happen across 81 logo projects — a company convinced their identity reads confident, while their audience registers something closer to anxious. The mirror test isn't vanity; it's the first honest step in any serious brand identity work.
Vibe coding
Vibe coding design is not a shortcut — it's a discipline we've been practising long before anyone named it. We let visual instinct drive technical decisions, the same way we've approached every identity and interface since 2004. When feel and function collapse into a single gesture, that's vibe coding design working as it should.
Trends burn bright, but they burn fast.
Trends burn fast — that's not a warning, it's a design principle we've worked from since 2004. Every identity we've built across 128 projects starts from the same question: what survives the cycle? Trends burn fast, but a mark built on meaning doesn't need a refresh every eighteen months.
The highest award for a designer: finished work, payment, and client bragging
Designer success metrics are rarely what the industry tells you they are. We've delivered 128 projects across two decades, and the measure that holds is deceptively simple: the work is out in the world, the payment landed, and the client is doing your marketing for you. Those three moments, in sequence, define whether a project actually succeeded.
The Worst Kind of Project
Unrealized design projects are, without question, the worst thing that happens to a studio. Not the difficult client. Not the impossible brief. The work you believed in completely — refined, presented, defended — that simply never saw the light. We've built 81 logos and collected over 80 awards, and still, it's the unrealized design projects that occupy the most space in the room.