It is not ok to fail
It is not ok to fail — and we’ve never treated it as an option. Most studios build failure tolerance into their process. We built accountability into ours instead. Twenty years in Ljubljana, 80+ awards, and a working assumption that getting it wrong is not a learning opportunity — it’s a broken promise.
It is not okay to fail; it never was and never will be. As simple as that. I am not saying you should not try, but rethink twice before you do.
Just before you get into it, go for a beer with some of your best friends. Talk it over. Ask them to think with you, and embrace all the critics, good and especially bad. Your friends know you, they know how capable you are, and most importantly, they will be the first to support you and talk about your brand.
You will need a lot of energy and luck to push your brand above the ground. You will go all-in mentally and financially, and the brand will come from you. You will find the best designer, the best content maker, and the best product builder, photographer, and videographer you can think of, but still, it will be hard. So why would you want to fail? To learn something! To try?
I am afraid trying is just not enough. Make sure you will win. Make sure you are doing something great.
It Is Not OK to Fail a Brief, a Brand, or a Client's Trust
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Should designers code?
Should designers code? We've been asking ourselves that question since 2004 — across identities, interfaces, and campaigns where design met production head-on. The answer depends entirely on what kind of designer you want to be, and what kind of work you want to make. Should designers code is the wrong binary; the real question is how much of the medium should you understand before you hand it off.
You thought it would hold.
Brand consistency breakdown rarely announces itself. It arrives as a slightly wrong typeface, a colour that's close but not right, a logo scaled by someone who didn't know why the padding existed. We've spent two decades watching brands we built with precision quietly come apart — not through malice, but through the ordinary entropy of handoff.
We always see ourselves a littl e better before we look in the mirror.
Brand self-perception distorts before the brief even lands on our desk. We've watched it happen across 81 logo projects — a company convinced their identity reads confident, while their audience registers something closer to anxious. The mirror test isn't vanity; it's the first honest step in any serious brand identity work.
Trends burn bright, but they burn fast.
Trends burn fast — that's not a warning, it's a design principle we've worked from since 2004. Every identity we've built across 128 projects starts from the same question: what survives the cycle? Trends burn fast, but a mark built on meaning doesn't need a refresh every eighteen months.
Ethics
Design ethics and sustainability aren't a policy we wrote to hang on a wall — they're the criteria we use before we say yes to a project. We've been running this studio since 2004, and the framework hasn't changed: if the work can't be defended on ethical grounds, it doesn't leave the desk. Design ethics and sustainability, in practice, means turning things down as often as taking them on.
Discipline vs. Talent in Design
Discipline vs talent in design is a question we stopped debating around our tenth year of practice. Not because talent is irrelevant — it isn't — but because discipline is the only thing that shows up on deadline, survives a difficult client, and compounds across twenty years of work. We've built 81 logos and earned over 80 awards on that premise, and the evidence keeps arriving.