It is not ok to fail
It is not ok to fail — and we’ve never treated it as an option. Most studios build failure tolerance into their process. We built accountability into ours instead. Twenty years in Ljubljana, 80+ awards, and a working assumption that getting it wrong is not a learning opportunity — it’s a broken promise.
It is not okay to fail; it never was and never will be. As simple as that. I am not saying you should not try, but rethink twice before you do.
Just before you get into it, go for a beer with some of your best friends. Talk it over. Ask them to think with you, and embrace all the critics, good and especially bad. Your friends know you, they know how capable you are, and most importantly, they will be the first to support you and talk about your brand.
You will need a lot of energy and luck to push your brand above the ground. You will go all-in mentally and financially, and the brand will come from you. You will find the best designer, the best content maker, and the best product builder, photographer, and videographer you can think of, but still, it will be hard. So why would you want to fail? To learn something! To try?
I am afraid trying is just not enough. Make sure you will win. Make sure you are doing something great.
It Is Not OK to Fail a Brief, a Brand, or a Client's Trust
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Is it sexy?
Is it sexy design? That's the question we ask before anything else leaves the studio. Not as provocation — as a filter. We've built 80+ awarded projects around this single, uncomfortable standard: if you can't feel it, it isn't finished.
Art is Provocation: Raising Questions, without Giving Answers
Art is provocation — and that alone makes it fundamentally different from design. Where design resolves, art destabilises. We've spent two decades navigating that tension, and art is provocation precisely because it refuses the comfort of conclusions.
WRWD Concept: Write, Read, Walk, and Draw Daily
WRWD daily creative habits started as a personal framework, not a manifesto. Write, read, walk, draw — four disciplines we've tested across two decades and 128 projects. The WRWD daily creative habits concept holds because it's structural, not motivational — it doesn't ask you to feel inspired, just to show up.
Why Branding and Web Design Must Be Aligned
Branding and web design alignment fails the moment two separate teams touch the same project without talking to each other. We've watched it happen — a considered identity system lands on a site that treats it like decoration. Branding and web design alignment means the strategy that shapes the mark also shapes the architecture, the copy rhythm, the interaction logic.
There Is Only One Right Way to Publicly Commission Design
Public design commissioning is not a matter of preference — there is a right way and everything else. We've worked through enough flawed briefs, misaligned procurement structures, and well-meaning but broken processes to know exactly where the public commissioning of design goes wrong, and what it looks like when it doesn't.
Deadlines
Design project deadlines are not the enemy of good work — they are the condition that makes good work possible. We've delivered over 128 projects across two decades, and the deadline has never once been optional. What changes is how seriously you treat it as a design constraint rather than an administrative inconvenience.
The Why
Brand why statement is the first question we ask — before color, form, or name. Not because it's fashionable to talk about purpose, but because a brand built without a clear why collapses under its own aesthetic eventually. We've seen it. Defining your brand why statement early is the structural decision that holds everything else together.
When was the last time you went on a date?
Brand dating strategy is something most studios won't admit they've ruined. We've watched clients walk into pitches dressed like a corporate handbook and wonder why nobody called back. The problem isn't the product — it's that design forgot to be interesting before it tried to be impressive.